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 Guild Guide

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Siegfried
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Siegfried


Posts : 7
Join date : 2011-08-21

Guild Guide Empty
PostSubject: Guild Guide   Guild Guide Icon_minitimeTue Aug 23, 2011 2:04 am

~Guild Guide~


Guilds are a place for learning, growth, understanding and friendship...here you will meet all sorts of people that are just like you, they know magic and share the same passion for it as you do. Each Guild will be headed by a guild master who will be sort of a "father" figure for all others in the guild leading them to victory no matter what and if someone from another guild messed with you, you can count on your guild master to be there to back you up. This is at least what the ideal guild should strive to be like in order to keep its members one happy family but there is also a dark side to guilds, Dark Guilds are guilds that are headed by those who like to take a more evil approach on magic and have his or her guild do jobs such as executions and finding dark artifacts or participating on forbidden magic.

All the Major Cities will have one major guild which is highly populated, powerful and well known, each major town may also have a minor guild that my not be exactly like a major guild, guilds can be comprised of a group of people with a goal almost like a real life job, guilds like this could be trade guilds which control some of the areas trading and make Jewels that way instead of taking on jobs. In order to run a guild your character must be a leading figure, cockiness, stubbornness, laziness or other personal flaws that may conflict with the way one would run a guild is looked down upon. On the other hand, Dark Guild leaders are usual dark figured or powerful black mages who run their guilds with an iron fist and dont tolerate failure.

To be able to create a guild you must get at least 3 members who are willing to join with you (not including yourself of course) and must fill out an application and a link to your starting members applications as well as state your general purpose and select which town you'd like to be based out of. If you are wishing to create a minor guild we cannot promise it will be approved because sometimes two guilds is just to many for one town depending on its size, even some Major cities have only one guild in them so its worth a shot but please dont be to disappointed if you get denied, try to join a larger guild and have some fun.

_________________________________________________________________________________________________________

Basic Information
Name: (What is the name of your guild?)
Symbol: (a picture or description of your guild's sign. This will also be the tattoo that the guild members will receive once they are accepted into the guild)
Guild Creator: (the OOC master of the guild. Usually the one who created the guild is automatically the guild creator, but it doesn't mean he will be the guild master in the IC)
Guild Headquarters: (State which town you are/wish to be in)
Spell: (Guild spells are spells that can only be known by a member or former member of a guild, this is something that cannot be user specific, it must do the same thing for all member's and will be graded heavily so that its not a super powerful spell because weaker members wont be able to use it. It's a good idea to make this spell something that if someone saw it, they would recognize that you are or were apart of that guild. Only give the name here.)

Membership
Guild Master: (the In-Character Master of the Guild)

Members: (names of your current members)

Guild Technique
This is only applicable if you bought the Guild technique upgrade.
Name: (the name of the universal technique of your Guild. Every member will automatically gain this technique)
Description: (What it does.)
Weakness: (the drawback of this technique)
Range: (how far is this ability's reach?)

Guild History
Background: (State here the history of your guild.)

Code:

[u][b]Basic Information[/b][/u]

[b]Name:[/b] (What is the name of your guild?)

[b]Symbol:[/b] (a picture or description of your guild's sign. This will also be the tattoo that the guild members will receive once they are accepted into the guild)

[b]Guild Creator:[/b] (the OOC master of the guild. Usually the one who created the guild is automatically the guild creator, but it doesn't mean he will be the guild master in the IC)

[b]Guild Headquarters:[/b] (State which town you are/wish to be in)

[b]Spell:[/b] (Guild spells are spells that can only be known by a member or former member of a guild, this is something that cannot be user specific, it must do the same thing for all member's and will be graded heavily so that its not a super powerful spell because weaker members wont be able to use it. It's a good idea to make this spell something that if someone saw it, they would recognize that you are or were apart of that guild. Only give the name here.)

[u][b]Membership[/b][/u]

[b]Guild Master:[/b] (the In-Character Master of the Guild)

[b]Members:[/b] (names of your current members)

[u][b]Guild Technique[/b][/u]

[b]Name:[/b] (the name of the universal technique of your Guild. Every member will automatically gain this technique)

[b]Description:[/b] (What it does.)

[b]Weakness:[/b] (the drawback of this technique)

[b]Range:[/b] (how far is this ability's reach?)

[u][b]Guild History[/b][/u]

[b]Background:[/b] (State here the history of your guild.)

_________________________________________________________________________________________________________

Magnolia

Major Guild: Reserved

Minor Guild: Open

Belladonna


Major Guild: Open

Minor Guild: Open

Poinsettia


Major Guild: Open

Minor Guild: Open

Acacia


Major Guild: Open

Minor Guild: Open

Coreopsis


Major Guild: Open

Minor Guild: Open

Trillium


Major Guild: Open

Minor Guild: Open


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